Sessions

VR Quest at the iEARN Conference

      

Warren Black

VR Quest

Warren L. Black is the CEO of VR Quest and has been involved in educational Virtual Reality game design for over 20 years. He is the creator of the first fully-immersive virtual reality game design program used in schools. Prior to his experience in education, Mr. Black worked in documentary film specifically on the film “Mother...Read Full Bio

Warren Black


Warren L. Black is the CEO of VR Quest and has been involved in educational Virtual Reality game design for over 20 years. He is the creator of the first fully-immersive virtual reality game design program used in schools. Prior to his experience in education, Mr. Black worked in documentary film specifically on the film “Mother Teresa”. He has a Master’s Degree in Multimedia Computer Applications and Art from the Computer, Animation, Design, Research and Education Institute (CADRE) at San Jose State University.
Mr. Black was a featured presenter at the White House Internet Summit hosted by then Vice-President Al Gore. He has appeared on numerous television news segments across the United States and lectures on virtual reality in education. 

      
Session Details

Type: Interactive Workshop

Location: Room 1101

Date: Friday

Time: 9:00-10:00 AM

Session Description

The session will describe and demonstrate the use of virtual reality game design in a classroom setting as part of regular day school and integration as an after-school program. There will be a quick explanation of the functionality of the software package using a monitor, then students and teachers will create VR experiences on laptops and interact in their creations using a fully-immersive virtual reality head-mounted displays and controllers. Questions such as: “How do I integrate this program into my school?” and “How can we use VR Quest to address sustainable development locally in my town?” and “Is there a collaborative environment to share the students work in my country and abroad?” will be addressed. A discussion on potential outcomes and design of specialized curriculum will be offered as well.

What will educators learn and be able to do at the end of the session?

After the session participants will have a much more complete understanding on how VR technology can have an incredible impact on student learning by immersing themselves in present and future worlds they create about issues concerning sustainability. Marketable skill sets that translate into employment will be explained and shown how they can be acquired using the VR Quest program. We hope the students and teachers will learn that the experiences they perceive in the context of virtual reality help with individual achievement and accomplishing collaborative goals.